How to Find a Digital Product to Sell (Without Guessing)
- Arroe Murphy

- Apr 8
- 6 min read
Nobody tells you the hardest part of selling digital products isn't the creating or the selling.
It's the before part. The "what do I even make" part. The bit where you're staring at a blank document wondering if absolutely everything has already been done by someone with a bigger audience.

I spent longer than I'd like to admit in that exact place. And the method I eventually landed on wasn't from a course or a YouTube video — it was from getting annoyed enough to just start poking at my own life and paying attention to what I was already doing.
If you're trying to figure out how to find a digital product to sell and you keep hitting a wall, this is the honest version of how to get unstuck. (If you want to skip to the practical framework I use, the Boxed Bundle covers this in full — but stay with me, because the thinking behind it matters as much as the steps.)
The Problem With "Just Find Your Niche" Advice
Everyone says it. Find your niche. Pick something you're passionate about. Solve a problem people have.
Great. Incredibly useful. Thanks.
The thing nobody explains is how you're supposed to know which of your problems is actually worth solving for someone else. Because here's what I found when I started looking at my own life — I had loads of problems. Most of them were either too personal, too boring, or too specific to me to be useful to anyone else.
There's also a misconception I want to kill early: you do not need a big audience before you make something. I had almost no following when I made my first product. It sold. Because the product was specific enough to find the people who needed it and I used meta ads to validate my product.
The Method That Actually Worked for Me
I want to tell you about my first proper digital product, because it's the clearest example I have of this working.
I was trying to run a free book promotion through Amazon KDP. Simple enough in theory. In practice, I spent about two weeks digging through forum threads from 2018 and piecing together a process from about six different sources, none of which agreed with each other.
When it was over and the thing had actually worked, I had this thought: there is no current, budget friendly, step-by-step guide for this. Someone is going to hit the same wall I just hit. What if I just wrote one?
I did. I put it on a store page for £11, later raised it to £15, and it's now made thousands in revenue from a single PDF.
That product came directly from a problem I'd already solved. I didn't have to research what people wanted. I'd been the person who wanted it. I already knew what the solution looked like because I'd just built one for myself.
That's the framework: what have you recently figured out that you had to figure out the hard way?
Not what are you passionate about. Not what is trending on TikTok. What did you personally have to solve, and what did the solution cost you in time, frustration, or money that it didn't have to cost?

How to Find Your Digital Product Idea — The Practical Part
Okay. Here's how to actually do this without it taking months.
Grab a piece of paper — or open a notes app, whatever — and answer these four questions honestly:
What have you Googled in the last six months and got rubbish results for? This is a gap. If you searched for something and couldn't find a clear, current, useful answer — someone else is searching for it too and having the same problem.
What do people in your life ask you for help with regularly? Specifically. Does your mate always ask you how to do their CV? Does your family send you every tech question they have? Are you the person everyone comes to when they need someone to explain the planning permission process? That's expertise. Often expertise you don't even recognise as expertise because it feels obvious to you.
What did you spend money on recently that you wish you'd had a free guide for first? If you paid for a course and thought "honestly this should have been a PDF" — that PDF is a product. If you hired someone to do something you could have done yourself with a decent walkthrough — that walkthrough is a product.
What process have you recently automated, simplified, or figured out that used to take you ages? Systems people build for themselves often make genuinely useful products.
Spreadsheets. Prompt sequences. Checklists. Workflows. If you made something that saves you time, there's a market of people who'd pay for that same time saving.
One of those four will give you something. Possibly more than one. The point is you're looking at your actual lived experience rather than trying to invent something from a whiteboard.
The Validation Step Nobody Mentions
Here's where a lot of people — including me, once — make a mistake.
They come up with the idea, spend three months perfecting the product, launch it, and then find out nobody wants it. Or rather, nobody wanted the version they made.
Before you build anything substantial, do a stripped-back version first. A PDF. A checklist. A short guide. A template. Something that takes a few days, not a few months.
Put it out at a low price — and see if people buy it. A handful. Even three or four sales at £10 tells you something real: that there is a person out there with this problem who thought your solution was worth paying for.
That's your proof of concept. Then you improve it, expand it, and raise the price based on what the early buyers tell you they actually needed.
My book launch guide started as a short, fairly basic PDF. The version that exists now is better because I had real buyer feedback to build on. I didn't need to guess what to add — I just listened.
Why "Something You're Passionate About" Is Overrated Advice
I want to be honest about this one, because I've seen it do real damage to beginners.
Passion doesn't equal market. You can be deeply, genuinely passionate about something that nobody will pay money for as a digital product. And you can build a successful product around something you're fairly competent at but not emotionally attached to — if the problem is real and the solution is clear.
That said, I'm not saying make something you hate. There's a middle ground that gets skipped over constantly: make something you've actually done and can genuinely help someone else do. It doesn't have to set your soul on fire. It has to be real, specific, and useful.
The Boxed Bundle covers this whole process — finding, creating, validating, and selling — in a lot more depth than a blog post can. It's built from my actual process, not a generic framework, which is why I'd point you there if you want to actually build something rather than just read about building something.
What This Looks Like In Practice
To make this less abstract: here's what the process looks like from start to something you can actually sell.
You answer the four questions above. One idea keeps surfacing — let's say you've recently figured out how to use AI tools to batch your weekly content planning and it used to take you half a day and now it takes twenty minutes.
You write a short guide. How you do it, step by step. What prompts you use. What you do with the output. Real, specific, reproducible. You put it in a PDF. You charge £8 for it.
You post about it — "I figured out how to do X, here's the guide if you want it." Not a huge production. Not a launch campaign. Just a post and a link.
If people buy it: great. You've got a product. Now you ask them what else they'd want to know.
If nobody buys it: you've spent a weekend, not six months. You try a different angle or a different idea. The cost of being wrong is low when you start small.

The Honest Bit
I'm going to tell you something I got wrong for a while.
I thought I needed to find the perfect product before I put anything out. The one that would definitely work. The one that nobody could criticise.
That thinking cost me months. Because the truth is you only find out what works by putting it in front of people. Not by planning, not by research, not by asking other creators what they think.
Real feedback from real buyers — even three of them — is worth more than any amount of pre-launch preparation.
Start with something small. Start with something you've already figured out. And pay attention to who shows up to buy it, because that tells you more about what to make next than any strategy ever will.
If you're ready to move from thinking about this to actually building something — the Boxed Bundle is where I'd point you. It's the full picture: finding, creating, and selling your first digital product, with everything I know crammed into one place. £49, and you can resell it if you want to and keep every penny.
Everything starts with one idea. And you've probably got one already — you just haven't recognised it yet.



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