Digital Products Explained: What They Are and How People Make Money Online
- Arroe Murphy

- Mar 3
- 6 min read
Updated: Mar 5
Selling something you made once and getting paid for it repeatedly — that's the basic idea. And yes, it's real.
A digital product is any product delivered electronically rather than physically. No warehouse. No shipping costs. No inventory sitting in a garage. You create it once and sell it as many times as someone will buy it — which, if the product solves a real problem for the right person, can be a very large number. Ebooks, templates, online courses, Lightroom presets, Notion dashboards, swipe files, mini-guides, printables. All of it counts.
The reason people are drawn to digital products isn't passive income in the dreamy, do-nothing sense. It's leverage. You trade time for money once, upfront, when you create the thing. After that, the ratio shifts in your favour. That's genuinely different from most ways of earning online.
If you're thinking about building one and you're starting without an audience, The $5/Day Email Growth Engine by Arroe Murphy is worth bookmarking now — but keep reading, because you need to understand the product side of this before the audience side makes sense.

So What Counts as a Digital Product, Exactly?
More than most people realise. The category is wider than "online course" — which is often the first thing people think of, and also often the thing that makes them immediately feel unqualified.
Here's a more honest picture of what digital products actually look like in practice:
An ebook or PDF guide. Could be 15 pages. Could be 80. Doesn't need to be a masterpiece — it needs to answer a specific question someone is willing to pay to have answered. A graphic designer selling a guide on pricing client work. A personal trainer selling a 4-week home workout PDF. A photographer selling a guide to shooting portraits in natural light. These exist, they sell, and they're made by ordinary people with specific knowledge, not celebrities with publishing deals.
Templates. Canva templates, email templates, pitch deck templates, content calendar templates. People pay for these because time is worth something. If your template saves someone three hours of frustrated Googling and fiddling with design software, £15 for it is a very easy decision.
Courses and workshops. These sit at the higher end of both effort to create and price point to charge. A recorded video course can sell for anywhere between £27 and £500 depending on the topic, the depth, and the audience. Workshops — live or recorded — often land in the £47 to £197 range.
Audio, music, presets, and digital art. Less talked about, but a real market. Musicians selling sample packs. Photographers selling editing presets. Artists selling digital prints or illustrations. If you create something that other creators want to use, that's a product.
The common thread across all of these: they solve something specific. Vague digital products don't sell. "A guide to living your best life" is not a product. "A Notion template for freelancers tracking multiple client projects" is.
Can You Actually Make Money From Digital Products Online?
Yes. And also: it depends entirely on a few things most people gloss over.
The creators who make consistent money from digital products tend to share a few habits. They picked a topic they know well enough to teach or solve, rather than chasing whatever category seems popular. They priced their product at something that reflects its value rather than defaulting to £9.99 because they were nervous. And — this is the one that separates the people who make one sale from those who make many — they built an audience before or alongside launching, not after.
That last part is where most first attempts fall flat. The product gets built, it goes live, and then the creator discovers that having a product and having people to sell it to are two completely separate problems. According to a 2024 report from Shopify, the average conversion rate for digital product pages sits between 1% and 3%. Which means if 100 people see your product, between 1 and 3 of them will buy. If you're sending 20 people to your page, the maths gets painful very quickly.
This isn't a reason not to build a digital product. It's a reason to take the audience question seriously from the start, not as an afterthought once the product exists.

The Audience Problem (And Why Email Fixes It Cheaper Than You Think)
Here's where I want to be direct about something, because a lot of advice in this space skips it.
Social media is not an audience. It's a rented crowd. Instagram, TikTok, Pinterest — all of them can and do change the rules on reach, visibility, and who sees what without any notice. Creators who built their entire sales pipeline on one platform have watched it collapse overnight when an algorithm shifted. That's not a hypothetical. It happened to thousands of people after the 2022 Instagram reach drop and again when TikTok's affiliate rules changed in 2023.
An email list is different. You own it. Nobody's algorithm decides whether your subscribers see your launch email. You write it, you send it, they get it.
The objection I hear most: "But I don't have an audience yet, so how do I build an email list?" And this is where the assumption that audience-building has to be slow or expensive tends to break down. Running a small, targeted ad — even at $5 a day — pointing to a free opt-in offer (a related freebie, a mini-guide, a checklist) can build a list of genuinely interested potential buyers faster and more reliably than posting daily on Instagram and hoping the algorithm cooperates.
This is exactly the approach behind The $5/Day Email Growth Engine — it's built for digital product creators who are starting without an existing following and want to grow a list of real, interested buyers without spending a fortune or burning out on content. For anyone who's been putting off the audience question because it felt too big, it's a practical place to start.
What Makes a Digital Product Actually Sell
Three things, and they're less glamorous than most creators want them to be.
The first is specificity. The more clearly defined your product's outcome is, the easier it is to sell. "Feel more organised" is a vague promise. "A weekly planning template that takes 10 minutes every Sunday and keeps your freelance workload from spiralling" is something a person can picture using. Specific beats broad every time.
The second is trust. People buy from people they've seen before, heard before, or been recommended by someone they trust. This is why the audience question comes back around — not because you need thousands of followers, but because you need some kind of existing relationship before someone hands over money. An email list of 300 genuinely interested people will consistently outsell a social following of 5,000 half-interested scrollers.
The third is price confidence. Underpricing is one of the most common mistakes new digital product creators make, and it usually comes from nerves rather than logic. A £7 ebook signals "this probably isn't worth much." A £27 ebook signals "the person who made this values their knowledge." Both are the same number of pages. One of them sells better, and it's not the cheaper one — which, now that I think about it, probably explains why so many creators who undercharge also struggle to get taken seriously in their niche.

Where to Start If You're Thinking About Building One
Pick the thing you already get asked about. Not the thing you wish you knew, not the topic that seems profitable — the thing your friends, colleagues, or existing followers already ask you to explain. That's your first product.
Keep it small. A 20-page PDF guide or a single-use template is a real product. It's also something you can build in a week rather than six months. Getting something finished and out in the world teaches you more about what your audience actually wants than any amount of planning.
Then build the audience in parallel, not after. Start collecting emails from day one. Even if your list is 12 people for the first month, those 12 people are yours. Grow from there, deliberately, with a method that doesn't depend on going viral.
Digital products are one of the few genuinely accessible ways to build income that scales without proportionally scaling your time. But they work when you treat them like a real business — specific product, real audience, consistent presence — not a passive income fantasy.
If the audience side is where you're stuck, The $5/Day Email Growth Engine by Arroe Murphy is the most practical starting point I'd point someone to — especially if you're working with a tight budget and want a list of actual buyers, not just followers. That's what it's built for, and for a first-time digital product creator, getting that part right early changes everything downstream.



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